Dev log #1


This is my first attempt at a roguelike. I have been planning on joining the 7drl jam for years but never managed to match my schedule. 

This time I just decided I will cut all corners to get something up and running quickly and just focus on the game and much less on the technicalities. 

With that being said, I decided to go straight with someting native on the web as I did not want to have to deal with building something that runs natively on desktop and try to fit it in the browser. I have done that before plenty of times for my other games and I know that it can be quite time consuming if I am not planning that ahead of time. So I decided to take the rot.js library (it's excellent!) and spin up VSCode and use TypeScript to come up with something quickly.

It took me quite a few hours to glue together rot.js and some pieces of my own code to get something on the screen.

The rest was figuring out the game mechanics, stats, commands, goal, etc...

I decided to stick to a cyberpunk-ish theme where you play as a Net Runner and try to infiltrate corporations servers and mainframes. I added the target systems, some enemies like the drone that patrols some rooms, the surveillance turret that can set an alert to disconnect you from the network. I added explosive grenades, some healing USB sticks and an Emp grenade (to disable turrets from far away).

I hope to be able to squeeze in some more content and tune the mechanics tomorrow as there is not much time left. Nonetheless the game is in a playable state at the moment and I am already quite happy with it.

Files

holodeck.zip Play in browser
70 days ago

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